mergemilitary/Assets/Scripts/Utils/ScreenShake.cs

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2022-05-23 13:39:59 +00:00
using UnityEngine;
using System.Collections;
public class ScreenShake : MonoBehaviour
{
private float SHAKE_DELTA = 0.01f;
private float shakeTime = 0.0f;
private float fps = 20.0f;
private float frameTime = 0.0f;
private float shakeDelta = 0.005f;
public Camera cam;
private bool isshakeCamera = false;
public void Shake(float pShakeTime)
{
shakeTime = pShakeTime;
isshakeCamera = true;
}
void Start()
{
shakeTime = 1.0f;
fps = 20.0f;
frameTime = 0.03f;
shakeDelta = SHAKE_DELTA;
}
void Update()
{
if (isshakeCamera)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;
if (shakeTime <= 0)
{
cam.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
isshakeCamera = false;
shakeTime = 1.0f;
fps = 20.0f;
frameTime = 0.03f;
shakeDelta = SHAKE_DELTA;
}
else
{
frameTime += Time.deltaTime;
if (frameTime > 1.0 / fps)
{
frameTime = 0;
cam.rect = new Rect(shakeDelta * (-1.0f + 2.0f * Random.value), shakeDelta * (-1.0f + 2.0f * Random.value), 1.0f, 1.0f);
}
}
}
}
}
}