mergemilitary/Assets/Scripts/Utils/AlwaysLookAt.cs

28 lines
499 B
C#
Raw Permalink Normal View History

2022-05-23 13:39:59 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AlwaysLookAt : MonoBehaviour
{
[SerializeField] Transform mLookTrans;
private Transform mTrans;
private void Awake()
{
mTrans = transform;
if (mLookTrans == null)
{
mLookTrans = Camera.main.transform;
}
}
private void Update()
{
if (mLookTrans != null)
{
mTrans.LookAt(mLookTrans);
}
}
}