mergemilitary/Assets/Arts/AA/Hovl Studio/Epic toon VFX/Materials/Capsule.mat

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2022-05-23 13:39:59 +00:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Capsule
m_Shader: {fileID: 4800000, guid: e52f9f0dc7121e64baa4b3c726594e61, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _ColorPosition: 0.7
- _Emission: 1
- _FresnelPower: 3
- _FresnelScale: 1
- __dirty: 1
m_Colors:
- _Color: {r: 0.06986471, g: 0.07400113, b: 0.09433961, a: 1}
- _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
- _UpColor: {r: 0.22761661, g: 0.26065773, b: 0.31132078, a: 1}