chicken_dy/Assets/ThirdPlugins/StompyRobot/SRDebugger/Scripts/UI/Other/ScrollRectPatch.cs

37 lines
948 B
C#

namespace SRDebugger.UI.Other
{
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof (ScrollRect))]
[ExecuteInEditMode]
public class ScrollRectPatch : MonoBehaviour
{
public RectTransform Content;
public Mask ReplaceMask;
public RectTransform Viewport;
#if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
private void Awake()
{
var scrollRect = GetComponent<ScrollRect>();
scrollRect.content = Content;
scrollRect.viewport = Viewport;
if (ReplaceMask != null)
{
var go = ReplaceMask.gameObject;
Destroy(go.GetComponent<Graphic>());
Destroy(go.GetComponent<CanvasRenderer>());
Destroy(ReplaceMask);
go.AddComponent<RectMask2D>();
}
}
#endif
}
}