chicken_dy/Assets/WX-WASM-SDK/UnityMarkdownViewer/Editor/Scripts/MarkdownEditorAsset.cs

54 lines
1.2 KiB
C#

using UnityEditor;
using UnityEngine;
namespace WeChatWASM.MDV
{
[CustomEditor( typeof( MarkdownAsset ) )]
public class MarkdownEditorAsset : Editor
{
public GUISkin SkinLight;
public GUISkin SkinDark;
MarkdownViewer mViewer;
protected void OnEnable()
{
var content = ( target as MarkdownAsset ).text;
var path = AssetDatabase.GetAssetPath( target );
mViewer = new MarkdownViewer( Preferences.DarkSkin ? SkinDark : SkinLight, path, content );
EditorApplication.update += UpdateRequests;
}
protected void OnDisable()
{
EditorApplication.update -= UpdateRequests;
mViewer = null;
}
public override bool UseDefaultMargins()
{
return false;
}
protected override void OnHeaderGUI()
{
//base.OnHeaderGUI();
}
public override void OnInspectorGUI()
{
mViewer.Draw();
}
void UpdateRequests()
{
if( mViewer.Update() )
{
Repaint();
}
}
}
}