chicken_dy/Assets/WX-WASM-SDK/Editor/MinigameAssetAnalysis/OptimizeOverview.cs

65 lines
1.5 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEngine.Profiling;
using System;
using UnityEditor.IMGUI.Controls;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
namespace WeChatWASM.Analysis
{
public class OptimizeOverview
{
private EditorWindow win;
// 单例
private static OptimizeOverview instance;
private static readonly object locker = new object();
private OptimizeOverview()
{
win = AnalysisWindow.GetCurrentWindow();
}
public static OptimizeOverview GetInstance()
{
lock (locker)
{
if (instance == null)
{
instance = new OptimizeOverview();
}
}
return instance;
}
public void Show()
{
GUILayout.BeginHorizontal();
if (GUILayout.Button("检查资源", GUILayout.Width(140), GUILayout.Height(40)))
{
GetOverview();
}
GUILayout.EndHorizontal();
//DrawOverview();
}
public void GetOverview()
{
var textureWindow = TextureWindow.GetInstance();
textureWindow.CollectAssets();
}
public void DrawOverview()
{
GUILayout.BeginVertical();
var textureWindow = TextureWindow.GetInstance();
GUILayout.EndVertical();
}
}
}