chicken_dy/Assets/TKGSDK/Common/GameInterface/TKGUtils.cs

164 lines
4.5 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Touka;
public class TKGUtils
{
/// <summary>
/// 是否首次触达某个事件
/// </summary>
/// <param name="_key"></param>
/// <returns></returns>
public static bool IfFirstCheckPlayerPrefs(string _key)
{
var isFirstClick = GetPlayerPrefsIntByKey(_key) == 0;
SavePlayerPrefsIntByKeyValue(_key, 1);
return isFirstClick;
}
/// <summary>
/// 本地存int
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_defaultValue"></param>
/// <returns></returns>
public static int GetPlayerPrefsIntByKey(string _key, int _defaultValue = 0)
{
int value = PlayerPrefs.GetInt(string.Format("{0}{1}", TKGStringPlayerPrefs.TOUKA_PREFIX, _key), _defaultValue);
return value;
}
/// <summary>
/// 本地取int
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_newValue"></param>
public static void SavePlayerPrefsIntByKeyValue(string _key, int _newValue)
{
PlayerPrefs.SetInt(string.Format("{0}{1}", TKGStringPlayerPrefs.TOUKA_PREFIX, _key), _newValue);
PlayerPrefs.Save();
}
/// <summary>
/// 本地存string
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_defaultValue"></param>
/// <returns></returns>
public static string GetPlayerPrefsStringByKey(string _key, string _defaultValue = "")
{
string value = PlayerPrefs.GetString(string.Format("{0}{1}", TKGStringPlayerPrefs.TOUKA_PREFIX, _key), _defaultValue);
return value;
}
/// <summary>
/// 本地取string
///
/// key 内部拼接了前缀Touka_
/// </summary>
/// <param name="_key"></param>
/// <param name="_newValue"></param>
public static void SavePlayerPrefsStringByKeyValue(string _key, string _newValue)
{
PlayerPrefs.SetString(string.Format("{0}{1}", TKGStringPlayerPrefs.TOUKA_PREFIX, _key), _newValue);
PlayerPrefs.Save();
}
/// <summary>
/// 缓存当前时间
/// </summary>
/// <param name="_key"></param>
public static void SaveCurrTime2PlayerPrefs(string _key)
{
DateTime date1 = DateTime.Now;
string s1 = date1.ToString();
SavePlayerPrefsStringByKeyValue(_key, s1);
}
/// <summary>
/// 缓存本地时间为string
/// </summary>
/// <param name="_key"></param>
/// <param name="_dateStr"></param>
public static void SaveCurrTime2PlayerPrefsWithStringDate(string _key, string _dateStr)
{
SavePlayerPrefsStringByKeyValue(_key, _dateStr);
}
/// <summary>
/// 取出缓存string时间为 DateTime
/// </summary>
/// <param name="_key"></param>
/// <returns></returns>
public static DateTime GetDateTimeFromPlayerPrefs(string _key)
{
string firstDateValue = GetPlayerPrefsStringByKey(_key);
if (string.IsNullOrEmpty(firstDateValue))
{
return new DateTime(1990, 1, 1, 0, 0, 0);
}
DateTime dateOld = Convert.ToDateTime(firstDateValue);
return dateOld;
}
/// <summary>
/// equal double
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static bool equalDouble(double a, double b)
{
if ((a - b > -0.000001) && (a - b) < 0.000001)
return true;
else
return false;
}
/// <summary>
/// Floats the equal.
/// </summary>
/// <returns><c>true</c>, if equal was floated, <c>false</c> otherwise.</returns>
/// <param name="a">The alpha component.</param>
/// <param name="b">The blue component.</param>
public static bool FloatEqual(float a, float b)
{
if ((a - b > -0.000001) && (a - b) < 0.000001)
{
return true;
}
else
{
return false;
}
}
/// <summary>
/// Get Today data str
/// </summary>
/// <returns></returns>
public static string GetTodayDataStr()
{
string timeStr = DateTime.Now.ToString("yyyy-MM-dd");
return timeStr;
}
/// <summary>
/// Open Browser Url
/// </summary>
/// <param name="_url"></param>
public static void OpenBrowserUrl(string _url)
{
Application.OpenURL(_url);
}
}