29 lines
637 B
C#
29 lines
637 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using DG.Tweening;
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[RequireComponent(typeof(Animator))]
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public class UIButtonAni : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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private Animator anim;
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private void Start()
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{
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anim = this.GetComponent<Animator>();
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}
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//点击事件
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public void OnPointerDown(PointerEventData eventData)
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{
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anim.SetTrigger("Pressed");
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}
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//松开事件
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public void OnPointerUp(PointerEventData eventData)
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{
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anim.SetTrigger("Normal");
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}
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} |