chicken_dy/Assets/Scripts/Core/UITools/UIButtonAni.cs

29 lines
637 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using DG.Tweening;
[RequireComponent(typeof(Animator))]
public class UIButtonAni : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
private Animator anim;
private void Start()
{
anim = this.GetComponent<Animator>();
}
//点击事件
public void OnPointerDown(PointerEventData eventData)
{
anim.SetTrigger("Pressed");
}
//松开事件
public void OnPointerUp(PointerEventData eventData)
{
anim.SetTrigger("Normal");
}
}