chicken_dy/Assets/Scripts/Core/UITools/ResShower.cs

153 lines
5.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class ResShower : MonoBehaviour
{
[SerializeField] GameObject mTplCurrency;
[SerializeField] RectTransform mRctCurrencyIcon;
[SerializeField] Text mTxtCurrency;
[SerializeField] Text mTxtCurrencyChange;
Sequence mPopTweenSequence;
Sequence mFadeTweenSequence;
private Camera mMainCam;
private Camera mUICam;
private int mFinalCount;
public void SetCamera(Camera pMainCam, Camera pUICam = null)
{
mMainCam = pMainCam;
mUICam = pUICam;
}
public void FlyCoins(Vector3 pWorldPos, int pFlyCount, int pCoinCount, int pFinalCount)
{
mFinalCount = pFinalCount;
float tFlyDelta = 0.05f;
for (int i = 0; i < pFlyCount; i++)
{
FlyOneCoin(pWorldPos, tFlyDelta * i);
}
PopCoinChange(pCoinCount);
StartCoroutine(SeperatlyAddCoin(tFlyDelta, pFlyCount, pCoinCount));
}
private void FlyOneCoin(Vector3 pWorldPos, float pDelay)
{
Vector2 tStartPos = GetLocalPosInRect(pWorldPos, mRctCurrencyIcon, mMainCam, mUICam);
RectTransform tFlyCoin = Instantiate<GameObject>(mTplCurrency).GetComponent<RectTransform>();
tFlyCoin.gameObject.SetActive(true);
tFlyCoin.SetParent(mRctCurrencyIcon, false);
tFlyCoin.localScale = Vector3.one;
tFlyCoin.anchoredPosition = tStartPos;
Vector3 tJumpPos = tStartPos + new Vector2(UnityEngine.Random.Range(-150f, 150f), UnityEngine.Random.Range(-80f, -120f));
tFlyCoin.DOJumpAnchorPos(tJumpPos, 300, 1, 0.5f);
tFlyCoin.DOAnchorPos(Vector2.zero, 0.5f).SetDelay(0.5f + pDelay).SetEase(Ease.Linear).onComplete = () =>
{
Destroy(tFlyCoin.gameObject);
};
}
private IEnumerator SeperatlyAddCoin(float pFlyDelta, int pFlyCount, int pCoinCount)
{
int tCoinPerFly = 1, tCoinLastFly = 1;
if (pCoinCount > pFlyCount)
{
tCoinPerFly = pCoinCount / pFlyCount;
tCoinLastFly = pCoinCount - tCoinPerFly * pFlyCount;
if (tCoinLastFly == 0)
tCoinLastFly = tCoinPerFly;
}
yield return new WaitForSeconds(1f);
for (int i = 0; i < pFlyCount; i++)
{
int tAddCount = i < pFlyCount - 1 ? tCoinPerFly : tCoinLastFly;
RefreshCoins(tAddCount);
if (i == pFlyCount - 1)
{
RefreshCoinsWithoutAni();
}
yield return new WaitForSeconds(pFlyDelta);
}
}
public void RefreshCoins(int pAddCount)
{
int tCurrentNum = int.Parse(mTxtCurrency.text);
tCurrentNum += pAddCount;
mTxtCurrency.text = tCurrentNum.ToString();
}
public void RefreshCoinsWithoutAni()
{
mTxtCurrency.text = mFinalCount.ToString();
//mRectCoinIcon.anchoredPosition = new Vector2(-(mTxtCoin.preferredWidth), mRectCoinIcon.anchoredPosition.y);
}
public void PopCoinChange(int pChangedNum)
{
mTxtCurrencyChange.text = pChangedNum >= 0 ? "+" + pChangedNum.ToString() : pChangedNum.ToString();
Color tColor = pChangedNum > 0 ? Color.green : Color.red;
tColor.a = 0;
mTxtCurrencyChange.color = tColor;
mTxtCurrencyChange.rectTransform.anchoredPosition = new Vector2(32, 0);
mTxtCurrencyChange.rectTransform.DOKill();
mPopTweenSequence = DOTween.Sequence();
mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(-100, 0.3f).SetEase(Ease.OutBounce));
mPopTweenSequence.AppendInterval(0.8f);
mPopTweenSequence.Append(mTxtCurrencyChange.rectTransform.DOAnchorPosY(0, 0.3f).SetEase(Ease.InBounce));
mTxtCurrencyChange.DOKill();
mFadeTweenSequence = DOTween.Sequence();
mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(1, 0.3f));
mFadeTweenSequence.AppendInterval(0.8f);
mFadeTweenSequence.Append(mTxtCurrencyChange.DOFade(0, 0.3f));
mPopTweenSequence.Restart();
mFadeTweenSequence.Restart();
}
private void PunchIcon(RectTransform pRect)
{
pRect.localScale = Vector3.one;
pRect.DOKill();
pRect.DOPunchScale(Vector3.one * 1.2f, 0.3f);
}
public void ShowNotEnoughCoin()
{
mTxtCurrency.color = Color.white;
mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
mTxtCurrency.color = Color.red;
mTxtCurrency.rectTransform.DOKill();
mTxtCurrency.rectTransform.DOPunchAnchorPos(new Vector2(0, 15), 0.5f).onComplete = () =>
{
mTxtCurrency.color = Color.white;
mTxtCurrency.rectTransform.anchoredPosition = new Vector2(32, 0);
};
}
public Vector2 GetLocalPosInRect(Vector3 pWorldPos, RectTransform pRect, Camera pMainCam, Camera pUICam = null)
{
Vector2 tScreenPos = RectTransformUtility.WorldToScreenPoint(pMainCam, pWorldPos);
Vector2 tLocalPos = Vector2.zero;
RectTransformUtility.ScreenPointToLocalPointInRectangle(pRect, tScreenPos, pUICam, out tLocalPos);
return tLocalPos;
}
}