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using UnityEngine;
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public class ConfigBase<T> : ScriptableObject where T :ScriptableObject
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{
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private static T mInstance;
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public static T Instance
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{
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get
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{
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if (mInstance == null)
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{
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mInstance = Resources.Load<T>("Config/" + typeof(T).ToString());
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}
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return mInstance;
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}
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}
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} |