75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PanelResult : BasePanel
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{
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public Action DelAgain;
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[SerializeField] Text mTxtEndingName;
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[SerializeField] GameObject mGobWinTitle;
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[SerializeField] GameObject mGobLoseTitle;
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[SerializeField] GameObject mGobWinFace;
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[SerializeField] GameObject mGobLoseFace;
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[SerializeField] GameObject mGobWinBtns;
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[SerializeField] GameObject mGobOtherBtns;
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[SerializeField] Button mBtnAgain1;
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[SerializeField] Button mBtnAgain2;
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[SerializeField] Button mBtnNext;
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[SerializeField] Button mBtnChoose;
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[SerializeField] ButtonEndings mBtnEndings;
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private void Awake()
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{
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UIUtils.BindBtn(mBtnAgain1, OnClickAgain);
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UIUtils.BindBtn(mBtnAgain2, OnClickAgain);
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UIUtils.BindBtn(mBtnNext, OnClickNext);
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UIUtils.BindBtn(mBtnChoose, OnClickChoose);
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mBtnEndings.DelClick = OnClickEndings;
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}
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public void Init(int pLevelID, string pEndingName,bool pIsWin, bool pAllLevelClear)
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{
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mTxtEndingName.text = pEndingName;
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mGobWinTitle.SetActive(pIsWin);
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mGobLoseTitle.SetActive(!pIsWin);
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mGobWinFace.SetActive(pIsWin);
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mGobLoseFace.SetActive(!pIsWin);
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mGobWinBtns.SetActive(!pAllLevelClear && pIsWin);
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mGobOtherBtns.SetActive(pAllLevelClear || !pIsWin);
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LevelData tLvData = GameConfig.Instance.GetLevelData(pLevelID);
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mBtnEndings.Init(pLevelID, PlayerData.Instance.EndingCountOfLevel(pLevelID), tLvData.Endings.Count);
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}
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private void OnClickAgain()
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{
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DelAgain?.Invoke();
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}
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private void OnClickNext()
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{
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GameManager.Instance.LoadGame();
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}
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private void OnClickChoose()
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{
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}
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private void OnClickEndings()
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{
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}
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} |