47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class Const
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{
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public static class AdsEvent
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{
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public static string StartGame = "start_game";
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public static string FinishGame = "finish_game";
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public static string GameWin = "game_success";
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public static string GameLose = "game_fail";
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public static string ClickMoreGame = "click_game_button";
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public static string ClickLevel = "click_stage_button";
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public static string ClickTip = "click_tip_button";
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public static string EndRetry = "game_retry";
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public static string EndNext = "game_next";
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public static string EndSelect = "game_select_stage";
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public static string UnlockTip = "unlock_tip";
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public static string PanelMainShowed = "mainpage_show";
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public static string PanelLevelShowed = "stage_page_show";
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public static string PanelLevelBack = "stage_page_click_back";
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public static string PanelLevelHome = "stage_page_click_home";
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}
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public static class AdsEvtID
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{
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public static string Level = "game_level";
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}
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public static class AdsEvtValue
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{
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public static string UnlockSound = "sound_unlock";
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public static string UnlockLevel = "level_unlock";
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public static string EndSkip = "end_skip";
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public static string GamingSelect = "gaming_select";
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public static string EndRetry = "end_game_retry";
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public static string EndNext = "end_game_next";
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public static string EndSelect = "end_game_select";
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}
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} |