chicken_dy/Assets/Scripts/Storage/SettingData.cs

34 lines
615 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SettingData : StorageBase<SettingData>
{
public bool IsMusicOn
{
get
{
return mIsMusicOn;
}
set
{
mIsMusicOn = value;
Save();
}
}
[SerializeField] private bool mIsMusicOn = true;
public bool IsSoundOn
{
get
{
return mIsSoundOn;
}
set
{
mIsSoundOn = value;
Save();
}
}
[SerializeField] private bool mIsSoundOn = true;
}