chicken_dy/Assets/Scripts/Config/AudioConfig.cs

25 lines
394 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "AudioConfig")]
public class AudioConfig : ConfigBase<AudioConfig>
{
public List<AudioPack> AudioPacks;
}
[Serializable]
public class AudioPack
{
public AudioType myType;
public List<AudioClip> myClips;
}
public enum AudioType
{
None = -1,
BGM
}