51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LevelCell : UIListCell
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{
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public Action<int> DelClick;
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[SerializeField] Button mBtnBg;
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[SerializeField] ImageNum mInmLevel;
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[SerializeField] Image mImgIconBg;
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[SerializeField] Image mImgIcon;
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[SerializeField] GameObject mGobDone;
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[SerializeField] GameObject mGobComplete;
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[SerializeField] Image mImgProgress;
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private int mLevelID;
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private void Awake()
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{
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UIUtils.BindBtn(mBtnBg, OnClick);
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}
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public void Init()
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{
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mLevelID = GameConfig.Instance.LevelSort[mIndex];
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LevelData tLvData = GameConfig.Instance.GetLevelData(mLevelID);
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mInmLevel.SetNum(mIndex + 1);
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if (ColorUtility.TryParseHtmlString(tLvData.LevelColorCode, out Color tBgColor))
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{
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mImgIconBg.color = tBgColor;
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}
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mImgIcon.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetLevelIconSmall(mLevelID));
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int tUnlockedEndingCount = PlayerData.Instance.EndingCountOfLevel(mLevelID);
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bool tIsAllEndingsDone = tUnlockedEndingCount == tLvData.Endings.Count;
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mGobDone.SetActive(tIsAllEndingsDone);
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mGobComplete.SetActive(tIsAllEndingsDone);
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mImgProgress.fillAmount = (float)tUnlockedEndingCount / tLvData.Endings.Count;
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}
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private void OnClick()
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{
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DelClick?.Invoke(mIndex);
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}
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} |