chicken_dy/Assets/Scripts/UI/PanelResult.cs

102 lines
2.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PanelResult : BasePanel
{
public Action DelAgain;
[SerializeField] Text mTxtEndingName;
[SerializeField] GameObject mGobWinTitle;
[SerializeField] GameObject mGobLoseTitle;
[SerializeField] GameObject mGobWinFace;
[SerializeField] GameObject mGobLoseFace;
[SerializeField] GameObject mGobWinBtns;
[SerializeField] GameObject mGobOtherBtns;
[SerializeField] GameObject mGobFx;
[SerializeField] Button mBtnAgain1;
[SerializeField] Button mBtnAgain2;
[SerializeField] Button mBtnNext;
[SerializeField] Button mBtnChoose;
[SerializeField] ButtonEndings mBtnEndings;
private void Awake()
{
UIUtils.BindBtn(mBtnAgain1, OnClickAgain, AudioType.Click_Normal);
UIUtils.BindBtn(mBtnAgain2, OnClickAgain, AudioType.Click_Normal);
UIUtils.BindBtn(mBtnNext, OnClickNext, AudioType.Click_Normal);
UIUtils.BindBtn(mBtnChoose, OnClickChoose, AudioType.Click_Normal);
mBtnEndings.DelClick = OnClickEndings;
}
public override void OnFocus(bool pFocus)
{
base.OnFocus(pFocus);
mGobFx.SetActive(pFocus);
}
public void Init(int pLevelID, string pEndingName, bool pIsWin, bool pNextLevelClear, bool pHasNew = false, bool pHasComplete = false)
{
mTxtEndingName.text = pEndingName;
mGobWinTitle.SetActive(pIsWin);
mGobLoseTitle.SetActive(!pIsWin);
mGobWinFace.SetActive(pIsWin);
mGobLoseFace.SetActive(!pIsWin);
mGobWinBtns.SetActive(!pNextLevelClear && pIsWin);
mGobOtherBtns.SetActive(pNextLevelClear || !pIsWin);
LevelData tLvData = GameConfig.Instance.GetLevelData(pLevelID);
mBtnEndings.Init(pLevelID, PlayerData.Instance.EndingCountOfLevel(pLevelID), tLvData.Endings.Count);
if (pHasNew)
{
if (pHasComplete)
{
TimerManager.Instance.Schedule(() => mBtnEndings.ShowComplete(true), 0.7f);
}
else
{
TimerManager.Instance.Schedule(() => mBtnEndings.ShowNew(true), 0.7f);
}
}
else
{
mBtnEndings.ShowTip(!pIsWin);
}
}
private void OnClickAgain()
{
DelAgain?.Invoke();
}
private void OnClickNext()
{
GameManager.Instance.NextLevel();
}
private void OnClickChoose()
{
PanelLevel tUILevel = UIManager.Instance.OpenUI<PanelLevel>();
tUILevel.Init(true);
}
private void OnClickEndings()
{
PanelEndings tUIEndings = UIManager.Instance.OpenUI<PanelEndings>();
tUIEndings.Init(PlayerData.Instance.CurrentLevelID);
}
}