20 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			517 B
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| 
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| public static class SRInstantiate
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| {
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|     public static T Instantiate<T>(T prefab) where T : Component
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|     {
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|         return (T) Object.Instantiate(prefab);
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|     }
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| 
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|     public static GameObject Instantiate(GameObject prefab)
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|     {
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|         return (GameObject) Object.Instantiate(prefab);
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|     }
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| 
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|     public static T Instantiate<T>(T prefab, Vector3 position, Quaternion rotation) where T : Component
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|     {
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|         return (T) Object.Instantiate(prefab, position, rotation);
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|     }
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| }
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