chicken_dy/Assets/Plugins/ToukaGames/AnalyticsSDK/Umeng/Scripts/UmengAndroidLifeCycleCallBa...

56 lines
829 B
C#

//
// UmengManager.cs
//
// Created by ZhuCong on 1/1/14.
// Copyright 2014 Umeng.com . All rights reserved.
// Version 1.31
// 请不要改动此类的内容,也不要手动添加此类到gameObject上.Umeng SDK会自动实例化此类
using UnityEngine;
using System.Collections;
using Umeng;
public class UmengAndroidLifeCycleCallBack : MonoBehaviour
{
#if UNITY_ANDROID
void Awake()
{
DontDestroyOnLoad (transform.gameObject);
}
void OnApplicationPause(bool isPause)
{
//Debug.Log("Umeng:OnApplicationPause" + isPause);
if (isPause){
//Debug.Log("Umeng:----onPause");
GA.onPause();
}
else{
//Debug.Log("Umeng:----onResume");
GA.onResume();
}
}
void OnApplicationQuit()
{
//Debug.Log("Umeng:OnApplicationQuit");
GA.onKillProcess();
}
#endif
}