chicken_dy/Assets/Scripts/Utils/UITools/Hole/Hole.cs

16 lines
407 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Hole : Mask
{
public override bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
{
return false;
if (!isActiveAndEnabled)
return true;
//return !RectTransformUtility.RectangleContainsScreenPoint(rectTransform, sp, eventCamera);
}
}