163 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class PlayerData : StorageBase<PlayerData>
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| {
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|     public int CurrentLevel
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|     {
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|         get
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|         {
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|             return mCurrentLevel;
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|         }
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|         set
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|         {
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|             mCurrentLevel = Mathf.Clamp(value, 1, GameConfig.Instance.LevelSort.Count);
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|             Save();
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|         }
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|     }
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|     [SerializeField]private int mCurrentLevel = 1;
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| 
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|     public int UnlockedLevel
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|     {
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|         get
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|         {
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|             return mUnlockedLevel;
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|         }
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|     }
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|     [SerializeField] private int mUnlockedLevel = 1;
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| 
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|     public int CurrentLevelID
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|     {
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|         get
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|         {
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|             return GameConfig.Instance.LevelSort[mCurrentLevel - 1];
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|         }
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|     }
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| 
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|     public bool HasShowedReview
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|     {
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|         get
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|         {
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|             return mHasShowedReview;
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|         }
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|     }
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|     [SerializeField] private bool mHasShowedReview = false;
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| 
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|     [SerializeField] private Dictionary<int, List<int>> mEndingDic = new Dictionary<int, List<int>>();
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|     [SerializeField] private Dictionary<int, List<int>> mEndingAdTipDic = new Dictionary<int, List<int>>();
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| 
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|     public void UnlockNewLevel()
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|     {
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|         if (mCurrentLevel == mUnlockedLevel && mUnlockedLevel < GameConfig.Instance.LevelSort.Count)
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|         {
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|             mUnlockedLevel++;
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|             Save();
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|         }
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|     }
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| 
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|     public void UnlockAllLevel()//for debug
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|     {
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|         mUnlockedLevel = GameConfig.Instance.LevelSort.Count;
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|         Save();
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|     }
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| 
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|     public bool HasUnlockedAllLevel()
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|     {
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|         return mUnlockedLevel == GameConfig.Instance.LevelSort.Count;
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|     }
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| 
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|     public bool IsNextLevelPassed()
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|     {
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|         if (mCurrentLevel == GameConfig.Instance.LevelSort.Count)
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|         {
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|             return true;
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|         }
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| 
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|         int tNextLvID = GameConfig.Instance.LevelSort[mCurrentLevel];//+1 - 1
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|         return LevelReachGoodEnding(tNextLvID);
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|     }
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| 
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|     public bool AddEnding(int pLevelID, int pEndingID)
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|     {
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|         if (!mEndingDic.ContainsKey(pLevelID))
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|         {
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|             mEndingDic[pLevelID] = new List<int>();
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|         }
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| 
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|         if (!mEndingDic[pLevelID].Contains(pEndingID))
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|         {
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|             mEndingDic[pLevelID].Add(pEndingID);
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|             Save();
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|             return true;
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|         }
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|         
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|         return false;
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|     }
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| 
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|     public int EndingCountOfLevel(int pLevelID)
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|     {
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|         if (mEndingDic.ContainsKey(pLevelID))
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|         {
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|             return mEndingDic[pLevelID].Count;
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|         }
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| 
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|         return 0;
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|     }
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| 
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|     public bool LevelReachGoodEnding(int pLevelID)
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|     {
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|         if (mEndingDic.ContainsKey(pLevelID))
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|         {
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|             LevelData tLvData = GameConfig.Instance.GetLevelData(pLevelID);
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|             for (int i = 0; i < tLvData.Endings.Count; i++)
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|             {
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|                 if (tLvData.Endings[i].IsGoodEnding && mEndingDic[pLevelID].Contains(i))
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|                 {
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|                     return true;
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|                 }
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|             }
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|         }
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| 
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|         return false;
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|     }
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| 
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|     public bool HasUnlockedEnding(int pLevelID, int pEndingID)
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|     {
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|         return mEndingDic.ContainsKey(pLevelID) && mEndingDic[pLevelID].Contains(pEndingID);
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|     }
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| 
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|     public void AddEndingAdTip(int pLevelID, int pEndingID)
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|     {
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|         if (!mEndingAdTipDic.ContainsKey(pLevelID))
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|         {
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|             mEndingAdTipDic[pLevelID] = new List<int>();
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|         }
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| 
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|         if (!mEndingAdTipDic[pLevelID].Contains(pEndingID))
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|         {
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|             mEndingAdTipDic[pLevelID].Add(pEndingID);
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|             Save();
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|         }
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|     }
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| 
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|     public int EndingAdTipCountOfLevel(int pLevelID)
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|     {
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|         if (mEndingAdTipDic.ContainsKey(pLevelID))
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|         {
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|             return mEndingAdTipDic[pLevelID].Count;
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|         }
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| 
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|         return 0;
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|     }
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| 
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|     public bool HasWatchedEndingAdTip(int pLevelID, int pEndingID)
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|     {
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|         return mEndingAdTipDic.ContainsKey(pLevelID) && mEndingAdTipDic[pLevelID].Contains(pEndingID);
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|     }
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| 
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|     public void MarkReviewShowed()
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|     {
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|         mHasShowedReview = true;
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|     }
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| } |