38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using SRDebugger.Services;
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| using SRF.Service;
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| 
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| namespace SRDebugger
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| {
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|     using UnityEngine;
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| 
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|     public static class AutoInitialize
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|     {
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|         /// <summary>
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|         /// Initialize the console service before the scene has loaded to catch more of the initialization log.
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|         /// </summary>
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|         [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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|         public static void OnLoadBeforeScene()
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|         {
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|             // Populate service manager with types from SRDebugger assembly (asmdef)
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|             SRServiceManager.RegisterAssembly<IDebugService>();
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| 
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|             if (Settings.Instance.IsEnabled)
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|             {
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|                 // Initialize console if it hasn't already initialized.
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|                 SRServiceManager.GetService<IConsoleService>();
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Initialize SRDebugger after the scene has loaded.
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|         /// </summary>
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|         [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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|         public static void OnLoad()
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|         {
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|             if (Settings.Instance.IsEnabled)
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|             {
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|                 SRDebug.Init();
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|             }
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|         }
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|     }
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| } |