137 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| #if UNITY_2018_1_OR_NEWER
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| 
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| namespace SRDebugger.Profiler
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| {
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|     using System.Collections;
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|     using System.Diagnostics;
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|     using SRDebugger.Services;
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|     using SRF;
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|     using SRF.Service;
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|     using UnityEngine;
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| #if UNITY_2019_3_OR_NEWER
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|     using UnityEngine.Rendering;
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| #else
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|     using UnityEngine.Experimental.Rendering;
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| #endif
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| 
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|     public class SRPProfilerService : SRServiceBase<IProfilerService>, IProfilerService
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|     {
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|         public float AverageFrameTime { get; private set; }
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|         public float LastFrameTime { get; private set; }
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| 
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|         public CircularBuffer<ProfilerFrame> FrameBuffer
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|         {
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|             get { return _frameBuffer; }
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|         }
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| 
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|         private const int FrameBufferSize = 400;
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|         private readonly CircularBuffer<ProfilerFrame> _frameBuffer = new CircularBuffer<ProfilerFrame>(FrameBufferSize);
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| 
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|         private ProfilerLateUpdateListener _lateUpdateListener;
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| 
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|         // Time between first Update() and last LateUpdate()
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|         private double _updateDuration;
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| 
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|         // Time that render pipeline starts
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|         private double _renderStartTime;
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| 
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|         // Time between scripted render pipeline starts + EndOfFrame
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|         private double _renderDuration;
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| 
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|         private readonly Stopwatch _stopwatch = new Stopwatch();
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| 
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|         protected override void Awake()
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|         {
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|             base.Awake();
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|             _lateUpdateListener = gameObject.AddComponent<ProfilerLateUpdateListener>();
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|             _lateUpdateListener.OnLateUpdate = OnLateUpdate;
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| 
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|             CachedGameObject.hideFlags = HideFlags.NotEditable;
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|             CachedTransform.SetParent(Hierarchy.Get("SRDebugger"), true);
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| 
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| #if UNITY_2019_3_OR_NEWER
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|             RenderPipelineManager.beginFrameRendering += RenderPipelineOnBeginFrameRendering;
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| #else
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|             RenderPipeline.beginFrameRendering += RenderPipelineOnBeginFrameRendering;
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| #endif
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| 
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|             StartCoroutine(EndOfFrameCoroutine());
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|         }
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| 
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|         protected override void Update()
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|         {
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|             base.Update();
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| 
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|             EndFrame();
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| 
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|             // Set the frame time for the last frame
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|             if (FrameBuffer.Count > 0)
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|             {
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|                 var frame = FrameBuffer.Back();
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|                 frame.FrameTime = Time.unscaledDeltaTime;
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|                 FrameBuffer[FrameBuffer.Count - 1] = frame;
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|             }
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| 
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|             LastFrameTime = Time.unscaledDeltaTime;
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| 
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|             var frameCount = Mathf.Min(20, FrameBuffer.Count);
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| 
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|             var f = 0d;
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|             for (var i = 0; i < frameCount; i++)
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|             {
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|                 f += FrameBuffer[FrameBuffer.Count - 1 - i].FrameTime;
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|             }
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| 
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|             AverageFrameTime = (float)f / frameCount;
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| 
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|             _stopwatch.Start();
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|         }
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| 
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|         IEnumerator EndOfFrameCoroutine()
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|         {
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|             while (true)
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|             {
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|                 yield return new WaitForEndOfFrame();
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|                 _renderDuration = _stopwatch.Elapsed.TotalSeconds - _renderStartTime;
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|             }
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|         }
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| 
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|         protected void PushFrame(double totalTime, double updateTime, double renderTime)
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|         {
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|             _frameBuffer.PushBack(new ProfilerFrame
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|             {
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|                 OtherTime = totalTime - updateTime - renderTime,
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|                 UpdateTime = updateTime,
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|                 RenderTime = renderTime
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|             });
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|         }
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| 
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|         private void OnLateUpdate()
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|         {
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|             _updateDuration = _stopwatch.Elapsed.TotalSeconds;
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|         }
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| 
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| #if UNITY_2019_3_OR_NEWER
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|         private void RenderPipelineOnBeginFrameRendering(ScriptableRenderContext context, Camera[] cameras)
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| #else
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|         private void RenderPipelineOnBeginFrameRendering(Camera[] obj)
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| #endif
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|         {
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|             _renderStartTime = _stopwatch.Elapsed.TotalSeconds;
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|         }
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| 
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|         private void EndFrame()
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|         {
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|             if (_stopwatch.IsRunning)
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|             {
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|                 PushFrame(_stopwatch.Elapsed.TotalSeconds, _updateDuration, _renderDuration);
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| 
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|                 _stopwatch.Reset();
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|                 _stopwatch.Start();
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|             }
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| 
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|             _updateDuration = _renderDuration = 0;
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|         }
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|     }
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| }
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| #endif |