21 lines
728 B
C#
21 lines
728 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ImageNum : MonoBehaviour
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{
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[SerializeField] Image mImgOnes;
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[SerializeField] Image mImgTens;
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[SerializeField] Image mImgHundreds;
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public void SetNum(int pNum)
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{
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pNum = pNum % 1000;
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string tNumStr = pNum.ToString("D3");
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mImgHundreds.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[0].ToString()));
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mImgTens.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[1].ToString()));
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mImgOnes.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[2].ToString()));
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}
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} |