32 lines
755 B
C#
32 lines
755 B
C#
using UnityEngine;
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using System;
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public class TGSingleton<T> : MonoBehaviour where T : class
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{
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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var previous = FindObjectOfType(typeof(T));
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if (previous)
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{
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_instance = previous as T;
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}
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else
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{
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string name = typeof(T).ToString();
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var go = new GameObject("__"+name);
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_instance = go.AddComponent(typeof(T)) as T;
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DontDestroyOnLoad(go);
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}
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}
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return _instance;
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}
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}
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} |