chicken_dy/Assets/Scripts/UI/CustomControl/LevelList/LevelPage.cs

96 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelPage : PageView
{
public Action<int> DelClickLevel;
[SerializeField] GameObject mGobLeftArrow;
[SerializeField] GameObject mGobRightArrow;
private int mCurrentIndex = -1;
protected override void AwakeInit()
{
OnScrollPage = PlayScrollPage;
OnReachEdge = PlayReachEdge;
OnPageChanged = PageChanged;
}
protected override void BeforeLoad()
{
mCurrentIndex = PlayerData.Instance.CurrentLevel - 1;
}
public LevelCell GetCell(int pIndex)
{
return mCellList[pIndex].GetComponent<LevelCell>();
}
public override int Count
{
get
{
int tTotalCount = GameConfig.Instance.LevelSort.Count + 1;//add coming soon
int tUnlockedCount = PlayerData.Instance.UnlockedLevel;
int tEnoughCount = ((tUnlockedCount - 1) / CountPerPage + 1) * CountPerPage;
return Mathf.Min(tTotalCount, tEnoughCount);
}
}
protected override void ConfigCell(GameObject pCellGob, int pIndex)
{
LevelCell tCell = pCellGob.GetComponent<LevelCell>();
if (pIndex < PlayerData.Instance.UnlockedLevel)
{
tCell.Init(pIndex);
tCell.ShowCurrent(pIndex == mCurrentIndex);
tCell.DelClick = OnClickLevel;
}
else
{
if (pIndex < GameConfig.Instance.LevelSort.Count)
{
tCell.SetEmpty();
}
else
{
tCell.SetComingSoon();
}
}
}
private void OnClickLevel(int pLevelIndex)
{
if (mCurrentIndex >= 0)
{
mCellList[mCurrentIndex].GetComponent<LevelCell>().ShowCurrent(false);
}
mCurrentIndex = pLevelIndex;
mCellList[mCurrentIndex].GetComponent<LevelCell>().ShowCurrent(true);
DelClickLevel?.Invoke(pLevelIndex);
}
private void PageChanged(int pPageIndex)
{
mGobLeftArrow.SetActive(pPageIndex > 0);
mGobRightArrow.SetActive(pPageIndex < PageCount - 1);
}
private void PlayScrollPage()
{
AudioManager.Instance.PlaySound(AudioType.TurnPage, 0.7f);
}
private void PlayReachEdge()
{
AudioManager.Instance.PlaySound(AudioType.ReachEdge, 0.7f);
}
}