chicken_dy/Assets/Scripts/Const/Const.Ads.cs

48 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class Const
{
public static class AdsEvent
{
public static string StartGame = "start_game";
public static string FinishGame = "finish_game";
public static string GameWin = "game_success";
public static string GameLose = "game_fail";
public static string ClickMoreGame = "click_game_button";
public static string ClickLevel = "click_stage_button";
public static string ClickTip = "click_tip_button";
public static string EndRetry = "game_retry";
public static string EndNext = "game_next";
public static string EndSelect = "game_select_stage";
public static string UnlockTip = "unlock_tip";
public static string PanelMainShowed = "mainpage_show";
public static string PanelLevelShowed = "stage_page_show";
public static string PanelLevelBack = "stage_page_click_back";
public static string PanelLevelHome = "stage_page_click_home";
}
public static class AdsEvtID
{
public static string Level = "game_level";
}
public static class AdsEvtValue
{
public static string UnlockSound = "sound_unlock";
public static string UnlockLevel = "level_unlock";
public static string GamingSelect = "gaming_select";
public static string EndRetry = "end_game_retry";
public static string EndNext = "end_game_next";
public static string EndSelect = "end_game_select";
public static string EndSkip = "end_skip";
}
}