45 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using System.Collections;
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| using System;
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| using System.Threading;
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| 
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| namespace ThinkingSDK.PC.Time
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| {
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|     public class TDTimeout : MonoBehaviour
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|     {
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|         // Use this for initialization
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|         void Start()
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|         {
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| 
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|         }
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| 
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|         // Update is called once per frame
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|         void Update()
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|         {
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| 
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|         }
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| 
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|         public static void SetTimeout(int timeout, Action<object> action, object obj)
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|         {
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|             GameObject gameObject = new GameObject("TDTimeout");
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|             var tdTimeout = gameObject.AddComponent<TDTimeout>();
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|             tdTimeout._setTimeout(timeout, action, obj);
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|         }
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| 
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|         private void _setTimeout(int timeout, Action<object> action, object obj)
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|         {
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|             StartCoroutine(_wait(timeout, action, obj));
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|         }
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| 
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|         private IEnumerator _wait(int timeout, Action<object> action, object obj)
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|         {
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|             yield return new WaitForSeconds(timeout);
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|             if (action != null)
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|             {
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|                 action(obj);
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|             }
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|             Destroy(gameObject);
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|         }
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|     }
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| }
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