chicken_dy/Assets/WX-WASM-SDK/Editor/MinigameAssetAnalysis/Styles.cs

42 lines
1.7 KiB
C#

using UnityEngine;
namespace WeChatWASM.Analysis
{
internal static class Styles
{
public static readonly GUIStyle entryEven = "OL EntryBackEven";
public static readonly GUIStyle entryOdd = "OL EntryBackOdd";
public static readonly string focusHelper = "SerializedPropertyTreeViewFocusHelper";
public static readonly string serializeFilterSelection = "_FilterSelection";
public static readonly string serializeFilterDisable = "_FilterDisable";
public static readonly string serializeFilterInvert = "_FilterInvert";
public static readonly string serializeTreeViewState = "_TreeViewState";
public static readonly string serializeColumnHeaderState = "_ColumnHeaderState";
public static readonly string serializeFilter = "_Filter_";
public static readonly GUIContent filterSelection =
new GUIContent("Lock Selection|Limits the table contents to the active selection.");
//EditorGUIUtility.TextContent("Lock Selection|Limits the table contents to the active selection.");
public static readonly GUIContent filterDisable = new GUIContent("Disable All|Disables all filters.");
//EditorGUIUtility.TextContent("Disable All|Disables all filters.");
public static readonly GUIContent filterInvert =
new GUIContent("Invert Result|Inverts the filtered results.");
public static readonly GUIStyle searchField = "SearchTextField";
public static readonly GUIStyle searchFieldCancelButton = "SearchCancelButton";
public static readonly GUIStyle searchFieldCancelButtonEmpty = "SearchCancelButtonEmpty";
//EditorGUIUtility.TextContent("Invert Result|Inverts the filtered results.");
}
}