38 lines
874 B
C#
38 lines
874 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PageSpot : MonoBehaviour
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{
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[SerializeField] GameObject mTplSpot;
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private Transform mCtn;
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private List<GameObject> mLightSpots;
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private void Awake()
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{
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mCtn = transform;
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}
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public void Init(int pTotalCount)
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{
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mLightSpots = new List<GameObject>();
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for (int i = 0; i < pTotalCount; i++)
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{
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GameObject tSpot = Instantiate(mTplSpot, mCtn);
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tSpot.SetActive(true);
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tSpot.transform.localScale = Vector3.one;
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mLightSpots.Add(tSpot.transform.GetChild(0).gameObject);
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}
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}
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public void SetPageIndex(int pCurrentIndex)
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{
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for(int i = 0; i < mLightSpots.Count; i++)
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{
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mLightSpots[i].SetActive(pCurrentIndex == i);
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}
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}
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} |