chicken_dy/Assets/TKGSDK/Config/ConfigTools/TKGFileTools.cs

59 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace Touka
{
public class TKGFileTools
{
/// <summary>
/// 通过UnityWebRequest获取本地StreamingAssets文件夹中的文件
///
/// only for android .properties
/// </summary>
/// <param name="fileName">文件名称</param>
/// <returns></returns>
public static string UnityWebRequestFile(string fileName)
{
string url = GetFileURL(fileName);
TKGDebugger.LogError("Warning: If an exception occurs, check whether the 「Assets/StreamingAssets/Configs/tkg_config.properties」 file exists : " + url);
UnityWebRequest request = UnityWebRequest.Get(url);
request.SendWebRequest();//读取数据
while (true)
{
if (request.downloadHandler.isDone)//是否读取完数据
{
return request.downloadHandler.text;
}
}
}
/// <summary>
/// get file url
/// </summary>
/// <param name="fileName"></param>
/// <returns></returns>
public static string GetFileURL(string fileName)
{
string url = "";
#region StreamingAssets
//如果在编译器或者单机中
#endregion
#if UNITY_EDITOR || UNITY_STANDALONE
url = "file://" + Application.dataPath + "/StreamingAssets/" + fileName;
//否则如果在Iphone下
#elif UNITY_IPHONE
url = "file://" + Application.dataPath + "/Raw/"+ fileName;
//否则如果在android下
#elif UNITY_ANDROID
url = "jar:file://" + Application.dataPath + "!/assets/"+ fileName;
#endif
return url;
}
}
}