22 lines
393 B
C#
22 lines
393 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Director : MonoBehaviour
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{
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public string StateName;
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private Animator mAni;
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private void Start()
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{
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mAni = GetComponent<Animator>();
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.Space))
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{
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mAni.Play(StateName);
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}
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}
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} |