29 lines
693 B
C#
29 lines
693 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using LangSprite = LanguageConfig.LangSprite;
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public class LangImage : MonoBehaviour
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{
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public bool FitSize = false;
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[SerializeField] LangSprite[] mLangSprites;
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private void Start()
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{
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Image tMyImage = GetComponent<Image>();
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for (int i = 0; i < mLangSprites.Length; i++)
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{
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if (mLangSprites[i].LangType == LanguageConfig.Instance.LangType)
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{
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tMyImage.sprite = mLangSprites[i].LSprite;
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}
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}
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if (FitSize)
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{
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tMyImage.SetNativeSize();
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}
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}
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} |