chicken_dy/Assets/Scripts/Core/Language/LangImage.cs

29 lines
693 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using LangSprite = LanguageConfig.LangSprite;
public class LangImage : MonoBehaviour
{
public bool FitSize = false;
[SerializeField] LangSprite[] mLangSprites;
private void Start()
{
Image tMyImage = GetComponent<Image>();
for (int i = 0; i < mLangSprites.Length; i++)
{
if (mLangSprites[i].LangType == LanguageConfig.Instance.LangType)
{
tMyImage.sprite = mLangSprites[i].LSprite;
}
}
if (FitSize)
{
tMyImage.SetNativeSize();
}
}
}