chicken_dy/Assets/Scripts/UI/CustomControl/LevelList/LevelCell.cs

92 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class LevelCell : MonoBehaviour
{
public Action<int> DelClick;
[SerializeField] Button mBtnBg;
[SerializeField] ImageNum mInmLevel;
[SerializeField] Image mImgIconBg;
[SerializeField] Image mImgIcon;
[SerializeField] GameObject mGobDone;
[SerializeField] GameObject mGobComplete;
[SerializeField] Image mImgProgress;
[SerializeField] GameObject mGobEmpty;
[SerializeField] Button mBtnComingSoon;
[SerializeField] Image mImgComingSoon;
private int mIndex;
private int mLevelID;
private void Awake()
{
UIUtils.BindBtn(mBtnBg, OnClickBg);
UIUtils.BindBtn(mBtnComingSoon, OnClickComingSoon, AudioType.New);
}
public void Init(int pIndex)
{
mIndex = pIndex;
mLevelID = GameConfig.Instance.LevelSort[mIndex];
LevelData tLvData = GameConfig.Instance.GetLevelData(mLevelID);
mInmLevel.SetNum(mIndex + 1);
if (ColorUtility.TryParseHtmlString(tLvData.LevelColorCode, out Color tBgColor))
{
mImgIconBg.color = tBgColor;
}
mImgIcon.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetLevelIconSmall(mLevelID));
int tUnlockedEndingCount = PlayerData.Instance.EndingCountOfLevel(mLevelID);
bool tIsAllEndingsDone = tUnlockedEndingCount == tLvData.Endings.Count;
mGobDone.SetActive(tIsAllEndingsDone);
mGobComplete.SetActive(tIsAllEndingsDone);
mImgProgress.fillAmount = (float)tUnlockedEndingCount / tLvData.Endings.Count;
mBtnBg.gameObject.SetActive(true);
mGobEmpty.SetActive(false);
mBtnComingSoon.gameObject.SetActive(false);
}
public void SetEmpty()
{
mBtnBg.gameObject.SetActive(false);
mGobEmpty.SetActive(true);
mBtnComingSoon.gameObject.SetActive(false);
}
public void SetComingSoon()
{
mBtnBg.gameObject.SetActive(false);
mGobEmpty.SetActive(false);
mBtnComingSoon.gameObject.SetActive(true);
}
private void OnClickBg()
{
DelClick?.Invoke(mIndex);
}
private void OnClickComingSoon()
{
mImgComingSoon.gameObject.SetActive(true);
mImgComingSoon.color = Color.white;
mImgComingSoon.rectTransform.localScale = Vector3.zero;
mImgComingSoon.rectTransform.DOKill();
mImgComingSoon.rectTransform.DOScale(1, 0.3f).SetEase(Ease.OutBounce);
mImgComingSoon.DOKill();
mImgComingSoon.DOFade(0, 0.3f).SetDelay(0.8f);
}
}