28 lines
577 B
C#
28 lines
577 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerData : StorageBase<PlayerData>
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{
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public int CurrentLevel
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{
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get
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{
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return mCurrentLevel;
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}
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set
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{
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mCurrentLevel = Mathf.Clamp(value, 1, GameConfig.Instance.LevelSort.Count);
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Save();
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}
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}
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[SerializeField]private int mCurrentLevel = 1;
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public int CurrentLevelID
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{
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get
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{
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return GameConfig.Instance.LevelSort[mCurrentLevel - 1];
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}
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}
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} |