chicken_dy/Assets/Scripts/GameManager.cs

31 lines
707 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : D_MonoSingleton<GameManager>
{
public void LoadMain()
{
PanelLoading tLoading = UIManager.Instance.OpenUI<PanelLoading>();
tLoading.DelOver = () =>
{
SceneManager.LoadScene("Main");
};
}
public void LoadGame()
{
PanelLoading tLoading = UIManager.Instance.OpenUI<PanelLoading>();
tLoading.DelOver = () =>
{
SceneManager.LoadScene("Game");
};
}
public void NextLevel()
{
PlayerData.Instance.CurrentLevel++;
LoadGame();
}
}