113 lines
2.1 KiB
C#
113 lines
2.1 KiB
C#
using UnityEngine;
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/// <summary>
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/// 动态(Dynamic)
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/// </summary>
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public abstract class D_MonoSingleton<T> : MonoBehaviour where T : D_MonoSingleton<T>
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{
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private static T _instance = null;
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public static T Instance
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{
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get {
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if (_instance == null)
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{
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GameObject go = new GameObject();
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DontDestroyOnLoad(go);
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go.name = "MonoSingleton:" + typeof(T).ToString();
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go.transform.localPosition = Vector3.zero;
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go.transform.localEulerAngles = Vector3.zero;
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go.transform.localScale = Vector3.one;
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_instance = go.AddComponent<T>();
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}
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return _instance;
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}
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}
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private void Awake()
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{
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Initialize();
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}
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protected virtual void Initialize()
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{
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}
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private void OnDestroy()
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{
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_instance = null;
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}
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}
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/// <summary>
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/// 静态(static)
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/// </summary>
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public abstract class S_MonoSingleton<T> : MonoBehaviour where T : S_MonoSingleton<T>
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{
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private static T _instance = null;
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public static T Instance
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{
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get
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{
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return _instance;
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}
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}
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private void Awake()
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{
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if (_instance != null && _instance != (T)this)
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{
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Destroy (gameObject);
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return;
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}
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_instance = (T)this;
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Initialize ();
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}
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protected virtual void Initialize()
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{
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}
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private void OnDestroy()
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{
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_instance = null;
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}
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}
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/// <summary>
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/// 静态常驻
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/// </summary>
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public abstract class O_MonoSingleton<T> : MonoBehaviour where T : O_MonoSingleton<T>
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{
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private static T _instance = null;
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public static T Instance
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{
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get
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{
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return _instance;
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}
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}
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private void Awake()
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{
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if (_instance != null && _instance != (T)this)
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{
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Destroy(gameObject);
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return;
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}
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_instance = (T)this;
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DontDestroyOnLoad(gameObject);
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Initialize();
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}
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protected virtual void Initialize()
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{
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}
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private void OnDestroy()
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{
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_instance = null;
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}
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} |