using System.Runtime.InteropServices; using UnityEngine.Scripting; [assembly: Preserve] namespace StarkSDKSpace.UNBridgeLib { public class WebGLInterface { #if UNITY_WEBPLAYER || UNITY_WEBGL //以下接口为Web使用,用于调用JS代码。 [method: Preserve] [DllImport("__Internal")] public static extern void unityCallJs(string msg); [method: Preserve] [DllImport("__Internal")] public static extern string unityCallJsSync(string msg); [method: Preserve] [DllImport("__Internal")] public static extern bool h5HasAPI(string apiName); [method: Preserve] [DllImport("__Internal")] public static extern string unityMixCallJs(string msg); #endif } }