using WeChatWASM; #if UNITY_WEBGL /// /// 覆盖unity的PlayerPrefs /// public static class PlayerPrefs { public static void SetInt(string key, int value) { WX.StorageSetIntSync(key, value); } public static int GetInt(string key , int defaultValue = 0) { return WX.StorageGetIntSync(key, defaultValue); } public static void SetString(string key,string value) { WX.StorageSetStringSync(key,value); } public static string GetString(string key,string defaultValue = "") { return WX.StorageGetStringSync(key,defaultValue); } public static void SetFloat(string key,float value) { WX.StorageSetFloatSync(key,value); } public static float GetFloat(string key,float defaultValue = 0) { return WX.StorageGetFloatSync(key, defaultValue); } public static void DeleteAll() { WX.StorageDeleteAllSync(); } public static void DeleteKey(string key) { WX.StorageDeleteKeySync(key); } public static bool HasKey(string key) { return WX.StorageHasKeySync(key); } public static void Save(){} } #endif