using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Touka { public class TKGDebugger { public static void LogDebug(string content) { if (StaticOtherConfig.IsDebugLog) { Debug.Log(content); } } public static void LogWarning(string content) { if (StaticOtherConfig.IsDebugLog) { Debug.LogWarning(content); } } public static void LogError(string content) { //if (StaticOtherConfig.IsDebugLog) { Debug.LogError("[Error] " + content); } } public static void SetUnityLogger(bool _logEnable) { Debug.unityLogger.logEnabled = _logEnable; } } }