using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class PanelSettings : BasePanel { [SerializeField] CanvasGroup mCvsBg; [SerializeField] RectTransform mRctBg; [SerializeField] Button mBtnMask; [SerializeField] UIToggleSwap mTglBGM; [SerializeField] UIToggleSwap mTglSound; private void Awake() { UIUtils.BindBtn(mBtnMask, OnClickMask); } public override void OnOpen() { base.OnOpen(); mTglBGM.OnSwitch += SwitchBGM; mTglSound.OnSwitch += SwitchSound; mTglBGM.IsOn = SettingData.Instance.IsMusicOn; mTglSound.IsOn = SettingData.Instance.IsSoundOn; mCvsBg.alpha = 0; mRctBg.anchoredPosition = new Vector2(0, -160); mCvsBg.DOFade(1, 0.3f); mRctBg.DOAnchorPosY(100, 0.3f); } public override void OnClose() { base.OnClose(); mTglBGM.OnSwitch -= SwitchBGM; mTglSound.OnSwitch -= SwitchSound; } private void SwitchBGM(bool pIsOn) { SettingData.Instance.IsMusicOn = pIsOn; AudioManager.Instance.SetMusicOn(pIsOn); } private void SwitchSound(bool pIsOn) { SettingData.Instance.IsSoundOn = pIsOn; AudioManager.Instance.SetSoundOn(pIsOn); } private void OnClickMask() { mCvsBg.DOFade(0, 0.3f); mRctBg.DOAnchorPosY(-160, 0.3f).onComplete = Close; } }