import Layout from './minigame-canvas-engine/index'; //绘制引擎文档可以参考 https://wechat-miniprogram.github.io/minigame-canvas-engine/ let isDestroyed = true; //是否已经被销毁 export default { /** * 初始化 * @param fun 主逻辑开始的函数,unity里面调用 WX.ShowOpenData 会通知到这里 */ start(fun){ wx.onMessage(data => { if(data.type === "WXDestroy"){ isDestroyed = true; return Layout.clearAll(); }else if(data.type === "WXRender"){ Layout.repaint(); if(isDestroyed){ isDestroyed = false; fun(data); } } }); } }