using System.Runtime.InteropServices; using UnityEngine; namespace WeChatWASM { /// /// 调用客户端的canvas /// public class WXCanvas { #if UNITY_WEBGL [DllImport("__Internal")] #endif private static extern string WXToTempFilePathSync(string conf); /// /// 同步的将当前 Canvas 保存为一个临时文件 /// /// canvas 生成的临时文件路径 (本地路径) public static string ToTempFilePathSync(WXToTempFilePathParam param = null) { return WXToTempFilePathSync(param == null ? "" : JsonUtility.ToJson(param)); } } }