using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public static class UIUtils { public static void BindBtn(Button pBtn, UnityAction pDel, AudioType pSound = AudioType.None) { pBtn.onClick.AddListener(pDel); pBtn.onClick.AddListener(() => { AudioManager.Instance.PlaySound(pSound); }); } }