using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using DG.Tweening; [RequireComponent(typeof(Animator))] public class UIButtonAni : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { private Animator anim; private void Start() { anim = this.GetComponent(); } //点击事件 public void OnPointerDown(PointerEventData eventData) { anim.SetTrigger("Pressed"); } //松开事件 public void OnPointerUp(PointerEventData eventData) { anim.SetTrigger("Normal"); } }