using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "AudioConfig")] public class AudioConfig : ConfigBase { public List AudioPacks; } [Serializable] public class AudioPack { public AudioType myType; public List myClips; } public enum AudioType { None = -1, BGM = 0, StartGame = 101, Action = 102, Win = 103, Lose = 104, Complete = 105, New = 106, TurnPage = 201, ReachEdge = 202, Click_Normal = 203, Click_Tip = 204, Click_Last = 205, Click_Next = 206, Click_Play = 207, UIClose = 208 }