using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ImageNum : MonoBehaviour { [SerializeField] Image mImgOnes; [SerializeField] Image mImgTens; [SerializeField] Image mImgHundreds; public void SetNum(int pNum) { pNum = pNum % 1000; string tNumStr = pNum.ToString().PadLeft(3, '0'); mImgHundreds.sprite = ResourceManager.Instance.LoadRes(Const.Path.GetNumPicA(tNumStr[0].ToString())); mImgTens.sprite = ResourceManager.Instance.LoadRes(Const.Path.GetNumPicA(tNumStr[1].ToString())); mImgOnes.sprite = ResourceManager.Instance.LoadRes(Const.Path.GetNumPicA(tNumStr[2].ToString())); } }