using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ButtonEndings : MonoBehaviour { public Action DelClick; [SerializeField] GameObject mGobIncomplete; [SerializeField] GameObject mGobComplete; [SerializeField] Text mTxtUnlocked; [SerializeField] Text mTxtTotal; [SerializeField] Image mImgIcon; [SerializeField] GameObject mGobTips; private bool mIsCompleted; private void Awake() { Button tBtn = GetComponent