using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class StaticOtherConfig
{
#region 宏定义介绍
/*
NO_SDK : 定义此宏后,工程内若没有sdk相关库文件也不会引起报错
NORMAL_BANNER : 普通banner
NATIVE_BANNER : native拼banner
*/
#endregion
///
/// 是否打印debug日志
///
public static bool IsDebugLog = true;
#region 推送相关
///
/// 本地推送功能开关
///
public const bool LocalNotitcifaction_Switch = true;
///
/// 推送内容
/// 明天/第3、5、7天/第4、6、8天,从三句话中随机出来一句
/// 中文、英文
///
public const string MorrowMsgCN = "上一次的关卡还没通过,不来试试吗?|||最新的关卡已经更新,手快有手慢无,赶紧来试试!|||有一只小鸡仔在等你,速来!";
public const string Day357MsgCN = "拜托!尖叫吧小鸡仔真的好玩|||高智商玩家的选择,能过20关的都不是一般人|||今日游戏已开启!为了自己而战!";
public const string Day468MsgCN = "游戏时间到了,赶快玩一把!|||敢来测测你的游戏水平吗?|||这一关隔壁老王都过了,你还没过?";
public const string MorrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help";
public const string Day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy";
public const string Day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!";
///
/// 推送时间
///
/// HourNum = 19; MinuteNum = 10; 即 19:10推送通知
///
///
// 正常次日同时间点触发推送
// 可配置 如果晚上10点到早上6点登录时,次日推送时间,默认为晚上22点
public const int MorrowHourNum = 22;
public const int MorrowMinuteNum = 0;
// 第3、5、7天推送时间:小时:分钟
public const int Day357HourNum = 19;
public const int Day357MinuteNum = 24;
// 第4、6、8天推送时间:小时:分钟
public const int Day468HourNum = 20;
public const int Day468MinuteNum = 24;
#endregion
#region 是否延迟初始化Tenjin
///
/// 是否延迟初始化Tenjin开关
///
/// 只对CN版本有效
/// 正常为False
///
public const bool InitTenjinLater_Switch = false;
#endregion
#region 排行榜功能
///
/// 排行榜功能开关
///
public const bool LeaderBoard_Switch = false;
///
/// 排行榜ID (Appstore后台创建的)
///
public const string LeaderBoardId = "BossFightScore";
#endregion
}