// // UmengManager.cs // // Created by ZhuCong on 1/1/14. // Copyright 2014 Umeng.com . All rights reserved. // Version 1.31 // 请不要改动此类的内容,也不要手动添加此类到gameObject上.Umeng SDK会自动实例化此类 using UnityEngine; using System.Collections; using Umeng; public class UmengAndroidLifeCycleCallBack : MonoBehaviour { #if UNITY_ANDROID void Awake() { DontDestroyOnLoad (transform.gameObject); } void OnApplicationPause(bool isPause) { //Debug.Log("Umeng:OnApplicationPause" + isPause); if (isPause){ //Debug.Log("Umeng:----onPause"); GA.onPause(); } else{ //Debug.Log("Umeng:----onResume"); GA.onResume(); } } void OnApplicationQuit() { //Debug.Log("Umeng:OnApplicationQuit"); GA.onKillProcess(); } #endif }