using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class ButtonSlot : MonoBehaviour { public Action DelClick; [SerializeField] RectTransform mRctContent; [SerializeField] GameObject mGobCurrentSign; [SerializeField] Image mImgSound; private int mIndex; private void Awake() { Button tBtn = GetComponent